Bookish
Read your favourite books - on the go

Company:
Books on the go
My Role:
UX Design, UI Design
Year:
2022
Overview
As someone who loves reading, I wanted to create an app that I could use myself. An app that would encourage me to read more and help me remember the most valuable ideas. With this app, you can discover new books based on your interests and preferences. You can filter books by genre, author, or specific keywords, or - explore curated book recommendations, ratings, and reviews from fellow readers.
BOOKS
AUTHORS
QUOTES
RECOMMENDATIONS


40
screens
150
hours
30+
positive reviews
Design Process

Designing good products requires understanding human mental processes and needs. Just like Don Norman once noted in the Psychopathology of Everyday Things, the "human centred design process starts with a good understanding of people and the needs that the design is intended to meet". So, naturally, user research and interviews needs to be part of the design process.
"Always struggle to find the next good book to read. I need to discover new books based on my reading preferences"
George, 28 years
"Love reading, but I easily forget the content. I want to save and organize all my quotes in one place for easy access and inspiration.
Ellen, 35 years
“Want to make reading a habit. Once I start reading, I can loose interest very soon”
Peter, 29 years
"I read a lot. I wish there was a subscription plan that would allow me to read multiple books (not too expensive)"
Alexander, 25 years
“Would like to connect with people, who have similar tastes”
Marina, 22 years
"I don't like the look of the majority of reading apps. I want to have more customisation options"
Paul, 17 years
Based on preliminary research (competitor analysis, user interviews) I was able to identify various scenarios of using the app. By understanding these scenarios, we can design a solution that meets the needs and expectations of our users.

Psycology
& Heuristics
To improve user experience, we need to understand the biases & heuristics affecting their behaviour and decision m aking process.
Here is a list of cognitive biases and design principles that were particularly important for working on this app.
Positive Reinforcement
Regular feedback and positive reinforcement to users for completing reading goals
Habit Formation
Right amount of reminders or notifications encourage users to set aside dedicated reading time. This can help build a habit loop for regular engagement with the app.
Cognitive Load
Reducing cognitive load and making it easy for users to navigate and find what they are looking for. Use clear and concise labels, intuitive icons, and minimalistic design principles to minimize mental effort and enhance user satisfaction
Gamification:
To make the app more enjoyable and motivating, I used award badges and achievements for completing challenges (like reading for a certain number of hours, etc)
Social Proof
People are more likely to trust a book if they see others have enjoyed it, increasing the likelihood of engagement and book discovery.
Choice Architecture
Users were given multiple options for discovering new books, such as personalized recommendations based on their reading history, popular genres or curated lists.
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